Cosmic Paper
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En
  • Introduction
    • Market size and conditions
    • The gaming market and mobile apps
    • Current challenges in the segment
    • Cosmic FOMO benefits and advantages
    • Beta testing and moving to the game’s full version
      • Key changes upon completion of the transition to the full-fledged version
      • Options for new users to enter the game
  • Game mechanics
    • Characters and in-game items
      • Galaxy Box
      • Pilots
        • Test Pilots
        • Pilot upgrade mechanics (LEVEL UP)
      • Pilot stats
      • Pilot rarity
      • Pilot classes
      • Fuel and Energy
        • Fuel and Energy consumption
        • Mechanics of calculating the total fuel limit for all pilots
      • Gems
        • Мinerals
        • Merging Gems and Minerals
      • Slots
    • Game modes
      • SOLO mode
        • Meteor Shower mechanics
      • HARDCORE mode
        • HARDCORE Gold and HARDCORE Silver
    • Daily Challenge
    • Minting and merging pilots
      • Minting pilots
      • Merging pilots
    • Leverage
      • Leverage ratio
      • Leverage mechanics and calculation
    • Flights with Short and Long Position Mechanics
    • Guilds
      • Guild upgrade mechanics (LEVEL UP)
      • Creating a Guild
      • Joining a Guild
      • Unlocking new features when you reach a new Guild level
      • Building new Structures
      • Upgrading Structures (LEVEL UP)
      • Managing Guilds
      • Deleting Guilds
    • Types of Structures
      • Black Hole
      • Hotel
      • Hardcore Booster
      • Coin Booster
      • Power Plant
      • Factory
      • Base Inventory
    • Defensive and offensive structures
      • Cannon
      • Shield
      • Battle (Attack)
      • Body (Base health)
  • Game tokenomics
    • Asset distribution
    • MDAO token utility
    • COSMIC token utility
  • Loyalty Program
    • Roles
    • Calculations and Actions
      • Calculations
      • Actions
  • Ambassador program
  • Additional information for players
  • Team
  • Media Kit
  • Contact
  • LEGAL
    • Privacy Policy
    • Cookies Notice
    • Terms of Use
    • Terms and Conditions of the Cosmic FOMO x GT4 Promotional Event
    • Terms and Conditions of Hardcore Mode Tournament
    • Terms and Conditions of Hardcore Mode Challenge
    • Terms and conditions of the 2nd Cosmic FOMO joint Partner HARDCORE Tournament
  • Terms and conditions of the 3rd Cosmic FOMO joint Partner HARDCORE Tournament
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  1. Game mechanics
  2. Defensive and offensive structures

Shield

The Shield building is automatically built after the Power Plant is built and provides the Guild with protection against attacks from other Guilds.

When an enemy attack is repelled, the Shield build generates a random arrangement of Shield Cells, which are used to protect the base from damage.

Each successive level of the Shield increases the number of Shield Cells, increases your base's health, making it more resistant to attacks, and increases the size of the Repair Charge scale used to repair your base and the cost of repairing your base. This allows the Guild to more effectively defend its resources and maintain the integrity of the base in the event of an attack.

Shield Level
Energy
MDAO
Power
Structure requirements
Guild level
LevelUp Time
Defense points
Body
Body Point price in Energy
Repair Charge Amount

1

0

0

0

Power plant 1

4

0:00:00

5

3

2.5

7.5

2

300

1000

0

Power plant 2

5

8:00:00

6

4

3

12

3

600

2000

0

Power plant 4

7

16:00:00

7

5

3.5

17.5

4

900

3000

0

Power plant 6

9

24:00:00

8

6

4.5

27

*Disclaimer: The data presented herein is strictly for informational purposes, does not constitute financial advice, and is subject to change at any time at the discretion of the development team.

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Last updated 1 year ago