Cosmic Paper
En
En
  • Introduction
    • Market size and conditions
    • The gaming market and mobile apps
    • Current challenges in the segment
    • Cosmic FOMO benefits and advantages
    • Beta testing and moving to the game’s full version
      • Key changes upon completion of the transition to the full-fledged version
      • Options for new users to enter the game
  • Game mechanics
    • Characters and in-game items
      • Galaxy Box
      • Pilots
        • Test Pilots
        • Pilot upgrade mechanics (LEVEL UP)
      • Pilot stats
      • Pilot rarity
      • Pilot classes
      • Fuel and Energy
        • Fuel and Energy consumption
        • Mechanics of calculating the total fuel limit for all pilots
      • Gems
        • Мinerals
        • Merging Gems and Minerals
      • Slots
    • Game modes
      • SOLO mode
        • Meteor Shower mechanics
      • HARDCORE mode
        • HARDCORE Gold and HARDCORE Silver
    • Daily Challenge
    • Minting and merging pilots
      • Minting pilots
      • Merging pilots
    • Leverage
      • Leverage ratio
      • Leverage mechanics and calculation
    • Flights with Short and Long Position Mechanics
    • Guilds
      • Guild upgrade mechanics (LEVEL UP)
      • Creating a Guild
      • Joining a Guild
      • Unlocking new features when you reach a new Guild level
      • Building new Structures
      • Upgrading Structures (LEVEL UP)
      • Managing Guilds
      • Deleting Guilds
    • Types of Structures
      • Black Hole
      • Hotel
      • Hardcore Booster
      • Coin Booster
      • Power Plant
      • Factory
      • Base Inventory
    • Defensive and offensive structures
      • Cannon
      • Shield
      • Battle (Attack)
      • Body (Base health)
  • Game tokenomics
    • Asset distribution
    • MDAO token utility
    • COSMIC token utility
  • Loyalty Program
    • Roles
    • Calculations and Actions
      • Calculations
      • Actions
  • Ambassador program
  • Additional information for players
  • Team
  • Media Kit
  • Contact
  • LEGAL
    • Privacy Policy
    • Cookies Notice
    • Terms of Use
    • Terms and Conditions of the Cosmic FOMO x GT4 Promotional Event
    • Terms and Conditions of Hardcore Mode Tournament
    • Terms and Conditions of Hardcore Mode Challenge
    • Terms and conditions of the 2nd Cosmic FOMO joint Partner HARDCORE Tournament
  • Terms and conditions of the 3rd Cosmic FOMO joint Partner HARDCORE Tournament
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  1. Game mechanics
  2. Defensive and offensive structures

Battle (Attack)

You can attack the same Guild no more than 5 times per day, subject to a limit of one attack every 2 minutes. If another member of your Guild has already attacked a given Guild, you will need to wait a certain amount of time before attacking the same Guild again. This waiting period, or cooldown, is necessary to ensure equality of opportunity among the members and to prevent possible conflicts. Before attacking, you must choose an attack strategy, i.e. select the cells to attack (place bombs) on the 3x3 battlefield grid and tap the Fire button.

If there is no defensive shield cell under the bomb, the enemy base is damaged by 1 unit.

If the health of the defending Guild's base drops to 0 after the attack, the base is considered looted and the accumulated resources in the defending Guild's warehouse are transferred to the attacking Guild's warehouse.

Choosing a strategy and launching an attack is available to each Guild member when using their personal Energy. That is, if a Guild member has donated their personal Energy, they can attack another Guild. If the attack damages the opponent's base, this attack is free for the player, i.e. the Energy for this attack will be reimbursed.

Regulating resources in Guilds through Activity Points

The distribution of the Base Inventory depends on each Guild member's activity in attacks. A player will be awarded 3 Activity Points for a successful loot, 2 Activity Points for damage caused, and 1 Activity Point for an unsuccessful attack. In addition, each Guild member will be awarded a daily 2 Activity Points for Guild membership.

When the day is over, a total count of each player's Activity Points is made, and resources are further distributed in the Guild according to each member's Activity Points percentage.

Activity Points are a key tool in regulating access to resources in the Guild, contributing to a fairer and more even distribution of inventory among members based on their activity and effort in the game.

*Disclaimer: The data presented herein is strictly for informational purposes, does not constitute financial advice, and is subject to change at any time at the discretion of the development team.

PreviousShieldNextBody (Base health)

Last updated 1 year ago