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  • Introduction
    • Market size and conditions
    • The gaming market and mobile apps
    • Current challenges in the segment
    • Cosmic FOMO benefits and advantages
    • Beta testing and moving to the game’s full version
      • Key changes upon completion of the transition to the full-fledged version
      • Options for new users to enter the game
  • Game mechanics
    • Characters and in-game items
      • Galaxy Box
      • Pilots
        • Test Pilots
        • Pilot upgrade mechanics (LEVEL UP)
      • Pilot stats
      • Pilot rarity
      • Pilot classes
      • Fuel and Energy
        • Fuel and Energy consumption
        • Mechanics of calculating the total fuel limit for all pilots
      • Gems
        • Мinerals
        • Merging Gems and Minerals
      • Slots
    • Game modes
      • SOLO mode
        • Meteor Shower mechanics
      • HARDCORE mode
        • HARDCORE Gold and HARDCORE Silver
    • Daily Challenge
    • Minting and merging pilots
      • Minting pilots
      • Merging pilots
    • Leverage
      • Leverage ratio
      • Leverage mechanics and calculation
    • Flights with Short and Long Position Mechanics
    • Guilds
      • Guild upgrade mechanics (LEVEL UP)
      • Creating a Guild
      • Joining a Guild
      • Unlocking new features when you reach a new Guild level
      • Building new Structures
      • Upgrading Structures (LEVEL UP)
      • Managing Guilds
      • Deleting Guilds
    • Types of Structures
      • Black Hole
      • Hotel
      • Hardcore Booster
      • Coin Booster
      • Power Plant
      • Factory
      • Base Inventory
    • Defensive and offensive structures
      • Cannon
      • Shield
      • Battle (Attack)
      • Body (Base health)
  • Game tokenomics
    • Asset distribution
    • MDAO token utility
    • COSMIC token utility
  • Loyalty Program
    • Roles
    • Calculations and Actions
      • Calculations
      • Actions
  • Ambassador program
  • Additional information for players
  • Team
  • Media Kit
  • Contact
  • LEGAL
    • Privacy Policy
    • Cookies Notice
    • Terms of Use
    • Terms and Conditions of the Cosmic FOMO x GT4 Promotional Event
    • Terms and Conditions of Hardcore Mode Tournament
    • Terms and Conditions of Hardcore Mode Challenge
    • Terms and conditions of the 2nd Cosmic FOMO joint Partner HARDCORE Tournament
  • Terms and conditions of the 3rd Cosmic FOMO joint Partner HARDCORE Tournament
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  1. Game mechanics
  2. Defensive and offensive structures

Cannon

The Cannon is a structure that is automatically built after a Power Plant is built and gives a Guild the ability to attack other Guilds.

Attacking other Guilds consumes Attack Charge, which must be recharged. The Attack Charge scale is charged through an Energy donation available to any Guild member, similar to building or improving structures.

Each subsequent level of the Cannon increases the number of shots fired, increases the Energy cost of a shot, increases the maximum size of the Attack Charge scale, and increases the number of resources that can be looted in a single turn.

Cannon Level
Energy
MDAO
Power
Structure requirements
Guild level
Level Up Time

1

0

0

0

Power plant 1

4

0:00:00

2

100

100

0

Power plant 2

5

8:00:00

3

200

500

0

Power plant 4

7

16:00:00

4

300

1000

0

Power plant 6

9

24:00:00

Attack points
Attack cost in Energy points

1

1

2

1.5

3

2

4

2.5

Inventory size

Energy
Minerals
Gems

20

10

—

30

15

—

35

20

2

40

25

8

*Disclaimer: The data presented herein is strictly for informational purposes, does not constitute financial advice, and is subject to change at any time at the discretion of the development team.

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Last updated 10 months ago