The gaming market and mobile apps
Last updated
Last updated
According to the Newzoo Global Games Market Report 2022*, in 2022, 3.2 billion players helped the global gaming market earn $184.4 billion, down 4.3% yearly. By 2025, that figure will rise to 3.5 billion players, assisting the market in acquiring $211.2 billion.
*The annual Newzoo report is the gold standard for understanding and sizing the global gaming market and contains a detailed deep dive into gaming revenue, player engagement and trends shaping the future of this market.
Globally, the number of gamers will grow from 2.9 billion in 2020 to 3.5 billion by 2025, a five-year CAGR of +4.2%. The last two years (2020 and 2021) have seen not only record engagement and spending levels but also the return of many new and old gamers to active recreation.
The year 2022 was a corrective year for the gaming market after two years of growth caused by the lockdown. The main driver of this decline globally is the mobile industry, whose revenues will total $92.2 billion (50% of the market), a drop of -6.4%. PCs account for 22% of the market, and their revenues will grow by +0.5% year over year to $40.5 billion, while consoles will decline by -4.2% year over year to $51.8 billion, which represents 28% of the worldwide market.
Obviously, the trend for online games and games from mobile devices is increasing. The market for mobile games currently accounts for half of all other games, and it continues to grow at a fast pace. Thus, our goal is not just to attract a few crypto users in the gaming segment right now but to attract people from the segment of usual mobile games to the crypto industry and show them the possibilities of DeFi and NFT. This is where we see a key growth point for our product. Besides, there is almost no market for secured NFTs right now, which the Cosmic FOMO team considers unacceptable.
*Disclaimer: The data presented herein is strictly for informational purposes, does not constitute financial advice, and is subject to change at any time at the discretion of the development team.