Cosmic Paper
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  • Introduction
    • Market size and conditions
    • The gaming market and mobile apps
    • Current challenges in the segment
    • Cosmic FOMO benefits and advantages
    • Beta testing and moving to the game’s full version
      • Key changes upon completion of the transition to the full-fledged version
      • Options for new users to enter the game
  • Game mechanics
    • Characters and in-game items
      • Galaxy Box
      • Pilots
        • Test Pilots
        • Pilot upgrade mechanics (LEVEL UP)
      • Pilot stats
      • Pilot rarity
      • Pilot classes
      • Fuel and Energy
        • Fuel and Energy consumption
        • Mechanics of calculating the total fuel limit for all pilots
      • Gems
        • Мinerals
        • Merging Gems and Minerals
      • Slots
    • Game modes
      • SOLO mode
        • Meteor Shower mechanics
      • HARDCORE mode
        • HARDCORE Gold and HARDCORE Silver
    • Daily Challenge
    • Minting and merging pilots
      • Minting pilots
      • Merging pilots
    • Leverage
      • Leverage ratio
      • Leverage mechanics and calculation
    • Flights with Short and Long Position Mechanics
    • Guilds
      • Guild upgrade mechanics (LEVEL UP)
      • Creating a Guild
      • Joining a Guild
      • Unlocking new features when you reach a new Guild level
      • Building new Structures
      • Upgrading Structures (LEVEL UP)
      • Managing Guilds
      • Deleting Guilds
    • Types of Structures
      • Black Hole
      • Hotel
      • Hardcore Booster
      • Coin Booster
      • Power Plant
      • Factory
      • Base Inventory
    • Defensive and offensive structures
      • Cannon
      • Shield
      • Battle (Attack)
      • Body (Base health)
  • Game tokenomics
    • Asset distribution
    • MDAO token utility
    • COSMIC token utility
  • Loyalty Program
    • Roles
    • Calculations and Actions
      • Calculations
      • Actions
  • Ambassador program
  • Additional information for players
  • Team
  • Media Kit
  • Contact
  • LEGAL
    • Privacy Policy
    • Cookies Notice
    • Terms of Use
    • Terms and Conditions of the Cosmic FOMO x GT4 Promotional Event
    • Terms and Conditions of Hardcore Mode Tournament
    • Terms and Conditions of Hardcore Mode Challenge
    • Terms and conditions of the 2nd Cosmic FOMO joint Partner HARDCORE Tournament
  • Terms and conditions of the 3rd Cosmic FOMO joint Partner HARDCORE Tournament
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  1. Introduction

The gaming market and mobile apps

PreviousMarket size and conditionsNextCurrent challenges in the segment

Last updated 1 year ago

According to the , in 2022, 3.2 billion players helped the global gaming market earn $184.4 billion, down 4.3% yearly. By 2025, that figure will rise to 3.5 billion players, assisting the market in acquiring $211.2 billion.

*The annual Newzoo report is the gold standard for understanding and sizing the global gaming market and contains a detailed deep dive into gaming revenue, player engagement and trends shaping the future of this market.

Globally, the number of gamers will grow from 2.9 billion in 2020 to 3.5 billion by 2025, a five-year CAGR of +4.2%. The last two years (2020 and 2021) have seen not only record engagement and spending levels but also the return of many new and old gamers to active recreation.

The year 2022 was a corrective year for the gaming market after two years of growth caused by the lockdown. The main driver of this decline globally is the mobile industry, whose revenues will total $92.2 billion (50% of the market), a drop of -6.4%. PCs account for 22% of the market, and their revenues will grow by +0.5% year over year to $40.5 billion, while consoles will decline by -4.2% year over year to $51.8 billion, which represents 28% of the worldwide market.

Obviously, the trend for online games and games from mobile devices is increasing. The market for mobile games currently accounts for half of all other games, and it continues to grow at a fast pace. Thus, our goal is not just to attract a few crypto users in the gaming segment right now but to attract people from the segment of usual mobile games to the crypto industry and show them the possibilities of DeFi and NFT. This is where we see a key growth point for our product. Besides, there is almost no market for secured NFTs right now, which the Cosmic FOMO team considers unacceptable.

*Disclaimer: The data presented herein is strictly for informational purposes, does not constitute financial advice, and is subject to change at any time at the discretion of the development team.

source:
Newzoo Global Games Market Report 2022*
Newzoo Global Games Market Report 2022
source:
Newzoo Global Games Market Report 2022